![]() ![]() ![]() Hollander Cooper of praised the improvements to the controls over its predecessor, stating that the game had an emphasis placed on fluidity and movement, although noted that the cover system 'never seems to work right'. Ryan McCaffrey of IGN also noted the new enemies as 'some of the best' designs and concepts in the history of the franchise. Richard George of was favourable toward the technical and artistic design of the game, stating that the game was among Capcom’s greatest successes with an 'incredibly strong' world, lighting, and creature designs. Noted the shift away from the style and tone of past games in the series, yet still praised the overall direction, stating that despite the 'old identity stripped away', the game presented itself as a 'massive' action game.
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